
Sistemi di IA e bot
Giocatori IA realistici e comportamento adattivo per un server vivo.
Sistemi di giocatori IA, giocatori finti e IA di combattimento adattiva che rendono vivo un server piccolo e implacabile uno grande.
A new server's hardest problem is the empty-world feeling. AI players solve it. We build human-like AI player systems for Lineage II: characters that farm, party, join events, fight in PvP and follow believable routines. Behavior is driven by configurable profiles and behavior trees, with pathfinding that respects geodata and rules you control.
Cosa è incluso
- AI player profiles: class, gear, skills, routines
- Behavior trees for farming, questing, PvP and event participation
- Geodata-aware pathfinding and target selection
- Population scheduling by time of day and zone
- Admin controls to add, remove, tune and observe
- Safeguards to keep AI activity within your intended rules
Esempi di lavori
- Populated farming zones that thin out as real players arrive
- AI participants that make small events viable
- Adaptive PvP opponents scaled to the player
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