イベントClassic2024
Chaos Rift
動的な難易度とエピック報酬を備えたインスタンス化された PvE/PvP システム。

概要
A flagship instanced event for a Classic server: a rift that opens on a schedule and scales to the party that enters it.
課題
The server wanted a signature piece of content that worked for both small groups and organized clans, without splitting the reward economy or becoming a lag source.
私たちの解決策
We built an instance engine with dynamic difficulty scaling, wave and boss phases, optional PvP layers and a reward system tied to a custom currency with sinks. Instances are pooled and cleaned up deterministically.
主な機能
- Scheduled openings with server-wide announcements
- Difficulty scaling by party size and gear
- Multi-phase encounters with mechanics
- Optional PvP modifiers for higher rewards
- Custom currency with economy sinks
- Deterministic instance lifecycle
このケーススタディは、L2Developers が提供する作業の種類と規模を説明しています。詳細は代表的な内容です。
次のプロジェクトEclipse Launcher

