
カスタムシステム
安定性、バランス、パフォーマンスのために作られたコアおよびカスタムシステム。
サーバーのアイデンティティを中心に設計されたユニークなゲームプレイシステム - PvP、PvE、経済、進行、イベントなど。
A great server isn't a pack with a rate change - it's a set of systems that give players a reason to log in tomorrow. We design and build custom Lineage II systems from the ground up: PvP and PvE progression, economy and reward loops, ranking, Olympiad reworks, clan features, dynamic missions, instances and full custom events. Every system is isolated from the core, fully configurable and load-tested before it reaches your players.
含まれる内容
- Discovery and design: we map the system, its edge cases and its data model before writing code
- Isolated implementation that keeps your pack updatable
- Config file with sane defaults for everything tunable
- Admin commands to inspect and adjust live state
- Versioned database migration scripts
- Load testing under realistic player counts
- Full source, documentation and a handover call
作業例
- Faction and territory-control systems with live scoring
- Custom progression tracks and battle passes
- Reworked Olympiad and ranking with anti-abuse rules
- Dynamic mission engines with rotating objectives
- Instanced PvE with scaling difficulty and rewards


