
AI 및 봇 시스템
살아있는 서버를 위한 사실적인 AI 플레이어와 적응형 행동.
작은 서버는 살아있게, 큰 서버는 치열하게 만드는 AI 플레이어 시스템, 가짜 플레이어, 적응형 전투 AI.
A new server's hardest problem is the empty-world feeling. AI players solve it. We build human-like AI player systems for Lineage II: characters that farm, party, join events, fight in PvP and follow believable routines. Behavior is driven by configurable profiles and behavior trees, with pathfinding that respects geodata and rules you control.
포함 사항
- AI player profiles: class, gear, skills, routines
- Behavior trees for farming, questing, PvP and event participation
- Geodata-aware pathfinding and target selection
- Population scheduling by time of day and zone
- Admin controls to add, remove, tune and observe
- Safeguards to keep AI activity within your intended rules
작업 예시
- Populated farming zones that thin out as real players arrive
- AI participants that make small events viable
- Adaptive PvP opponents scaled to the player


