
AI & Bot Systems
Human-like AI players and adaptive behavior for a living server.
AI player systems, fake players and adaptive combat AI that make a small server feel alive - and a large one relentless.
A new server's hardest problem is the empty-world feeling. AI players solve it. We build human-like AI player systems for Lineage II: characters that farm, party, join events, fight in PvP and follow believable routines. Behavior is driven by configurable profiles and behavior trees, with pathfinding that respects geodata and rules you control.
What's included
- AI player profiles: class, gear, skills, routines
- Behavior trees for farming, questing, PvP and event participation
- Geodata-aware pathfinding and target selection
- Population scheduling by time of day and zone
- Admin controls to add, remove, tune and observe
- Safeguards to keep AI activity within your intended rules
Example work
- Populated farming zones that thin out as real players arrive
- AI participants that make small events viable
- Adaptive PvP opponents scaled to the player
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