
Sistemas de IA y bots
Jugadores con IA realista y comportamiento adaptativo para un servidor vivo.
Sistemas de jugadores con IA, jugadores falsos e IA de combate adaptativa que hacen que un servidor pequeño se sienta vivo y uno grande implacable.
A new server's hardest problem is the empty-world feeling. AI players solve it. We build human-like AI player systems for Lineage II: characters that farm, party, join events, fight in PvP and follow believable routines. Behavior is driven by configurable profiles and behavior trees, with pathfinding that respects geodata and rules you control.
Qué incluye
- AI player profiles: class, gear, skills, routines
- Behavior trees for farming, questing, PvP and event participation
- Geodata-aware pathfinding and target selection
- Population scheduling by time of day and zone
- Admin controls to add, remove, tune and observe
- Safeguards to keep AI activity within your intended rules
Ejemplos de trabajo
- Populated farming zones that thin out as real players arrive
- AI participants that make small events viable
- Adaptive PvP opponents scaled to the player
Servicios relacionados


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