システムInterlude2023
動的ミッション
条件、報酬、ローテーションする目標を備えた高度なミッションエンジン。

概要
A configurable mission and objective engine for an Interlude server on aCis, integrated with the community board.
課題
The server relied on static daily quests that players cleared on autopilot. The team wanted fresh, rotating goals they could tune without a developer for every change.
私たちの解決策
We built a mission engine with a rule-based condition system (kills, drops, zones, time windows, PvP), tiered rewards and rotation schedules - all driven by config and editable from the community board. Progress is persisted with a clean data model and indexed for leaderboards.
主な機能
- Rule-based objective conditions
- Daily, weekly and event rotations
- Tiered and milestone rewards
- Community board integration
- Leaderboards with anti-abuse rules
- Full admin control over content
このケーススタディは、L2Developers が提供する作業の種類と規模を説明しています。詳細は代表的な内容です。
次のプロジェクトChaos Rift

