
AI 与机器人系统
让服务器充满生机的拟真 AI 玩家和自适应行为。
AI 玩家系统、假人和自适应战斗 AI,让小服看起来热闹,让大服变得残酷。
A new server's hardest problem is the empty-world feeling. AI players solve it. We build human-like AI player systems for Lineage II: characters that farm, party, join events, fight in PvP and follow believable routines. Behavior is driven by configurable profiles and behavior trees, with pathfinding that respects geodata and rules you control.
包含内容
- AI player profiles: class, gear, skills, routines
- Behavior trees for farming, questing, PvP and event participation
- Geodata-aware pathfinding and target selection
- Population scheduling by time of day and zone
- Admin controls to add, remove, tune and observe
- Safeguards to keep AI activity within your intended rules
作品示例
- Populated farming zones that thin out as real players arrive
- AI participants that make small events viable
- Adaptive PvP opponents scaled to the player


